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Not sure if due telemetry updates, or ets2 updates and added cities, but on navigation window, the map shows smaller and offset from the actual player marker, the marker actually goes off the map imag…
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### Tools
- [x] Level Editor(s):
* UberRadiant ([Ubertools GDK](https://www.moddb.com/downloads/stef2-bertools-game-devolopment-kit))
- [x] Compiler(s):
* q3map
### Documentation / …
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I would like to replicate the CVD experiment you have on the project page.
1. Since CVD estimates depth, I wonder how you did the texturing
2. Is it possible to plug different depth maps into your …
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Hey, we've talked before. I'd really like to help contribute to this project. I've been making a few of the multiplayer maps as a way of getting myself used to the Hammer editor and I think I've got t…
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Is it possible to increase the maximum size of the map? Also, I would like to see the r_detailtextures function 1 by standard, instead of 0. Support for such large maps will open up opportunities for …
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**Minecraft Version:** 1.20.4
**NeoForge Version:** 20.4.60-beta
**Logs:** https://mclo.gs/MisQmxV
**Steps to Reproduce:**
1. Install this resource pack: https://www.planetminecraft.com/tex…
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After Procedural Generation looks good, could we get a super basic Avatar running? It could even be as simple as the floating sphere with an arm made of two bones with a gripper at the end of the arm.…
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The file `valve/sound/materials.txt` contains several typos that prevent proper sound from working for a few textures in Half-life. If a texture name is not matched correctly in this file, the game w…
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**Is your feature request related to a problem? Please describe.**
As a game developer I would like to export UV maps and textures from openscad as well as geometry.
**Describe the solution you'd…