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I once read that one hex tile in Wesnoth is about one mile in length. Given that a day in Wesnoth usually lasts 6 turns, and in each turn the usual infantry moves 5 tiles, this is about 30 hexes / mil…
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There is a segfault as soon as I start the second scenario of the UMC campaign "Bad Moon Rising":
```
$ ./wesnoth-debug -cBad_Moon_Rising_I --campaign-scenario=01_Abandoned --campaign-difficulty=2…
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Mal M'Brin is an ancient lich of great power who rose to get revenge on the humans. It doesn't sit well with me that he is dying so quietly...
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When debugging a scenario I launch it directly using `wesnoth --campaign-scenario`. I'd like to be able to run `wesnoth --campaign-scenario=foo --skip-story` to not show the `[story]` screens and skip…
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Hello, I currently try updating the formula (package of [Homebrew](https://github.com/Homebrew/homebrew-core)) of wesnoth to the latest version.
The problem is that SCons cannot find libcrypto, or …
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While updating A Rough Life for 1.14 (which is already uploaded on the server), I converted the old AI code used in the first scenario to use [candidate_action]; after doing this, the stderr log gets …
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~~In 1.15,~~ unit_recruited() has an early out if `loc` is fogged. It should also check if `leader_loc` is fogged, and if not, play the leader's recruit animation.
https://github.com/wesnoth/wesnot…
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I created and will maintain a Design Guide for this game. You can find it [in the wiki](https://github.com/clintbellanger/flare-game/wiki/Codename-Empyrean-design-guide).
Please have a read. It's sti…
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Wesnoth 1.13.10b and also 1.13.8; binaries from wesnoth.org/sourceforge
Mac OS X 10.7.5
Title page displays correctly. The game crashes when entering multiplayer lobby, starting any campaign (before…
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master (post-October 2018 re-base) seems like it doesn't check for an actual Wesnoth account when logging on to the official MP server (or maybe it's an issue on the server itself?).
1. Select offi…