-
The goal is to enable 8× multi sampling (r_ext_multisample 8) in traditional (non-framebuffer) MSAA for World of Padman
- [x] OpenGL 1 renderer
- [x] OpenGL 2 renderer
Additional questions
- I…
-
The UI offers several VoiP settings via the sound settings page of the setup menu and is bundled there with several other sound options. Some of the provided and very useful engine features are still …
-
Hi, I noticed that in mods.ini you say that "masterServer defaults to master.ioquake3.org", because you are not able to get qstat to speak to master.quake3arena.com anymore, right?
I'm not used wit…
-
### Steps to reproduce
1. edit `minimal.vim`:
```viml
set nocompatible
set ttimeout ttimeoutlen=80
set wildmenu
set wop=pum
set showtabline=2 number laststatus=2 signcolumn=yes
function!…
-
When setting r_subdivisions down to 0, curved surfaces are sometimes shown distorted, depending on their size and complexity I guess. For better graphics quality in upcoming WoP versions, it should be…
-
Hi, I noticed the repository was not only storing the support files for NetRadiant level editor, but also the common textures (and also sample maps). One problem is that those extra files (from `wop` …
-
The calculation of the "alert duration", we are doing today is expensive. The relevant code is in this module: [`x-pack/plugins/alerting/server/lib/alert_instance_summary_from_event_log.ts`](https://…
-
I'm on linux and I compile ioquake3 source pretty regularly. What I'm looking for is a simple explanation of what config options I need to use to build a replacement binary for linux for this world of…
-
-
Hi, I was wondering if you could help me with the following issue please?
I'm trying to implement an authentication flow using [`next-auth`](https://github.com/iaincollins/next-auth/) and this `key…