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So, currently Amethyst is using the glutin+winit libraries for window management. This has become problematic as of late as we're discovering the input handling capabilities of this library are not q…
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https://github.com/PistonDevelopers/graphics/issues/860
@Ralith on #rust-gamedev recommended https://en.wikipedia.org/wiki/Delaunay_triangulation
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This thread exists as a place to discuss the modules, functions, data structures, and their names included in the library. In version `1.0.0` names must be agreed upon and remain immutable for backwar…
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I'd like to chat with other people making and using this. Do you guys have any chat room links you could add to the readme or website?
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I got this ready once https://github.com/PistonDevelopers/conrod/pull/710 is landed.
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Creado originalmente por @zunware en codersmexico/codigo-conducta#3. Relacionado a #2.
Actualmente tenemos 70+ canales muchos de los cuales no tienen actividad, son redundantes o simplemente serian…
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~~Не~~нужно открыть новую комнату для человеков, которые больше разбираются или хотели бы разбираться в сетевых технологиях. Ну там настройка проксей, фаерволов ~~, как правильно обжимать кабели~~ и т…
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Yeah, I’m sorry, but it’s so fucking complicated. Plus, I’d rather have shorter names for a new API (`Vec3` instead of `Vector3`).
# Design
In the first time, I think it’d be great to use some k…
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The sort of scripting language isolation that you have in Godot's architecture is quite unique, and _very_ exciting! I have a suggestion to capitalize on it and make it even better. I don't think it's…
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Having the code duplication to support both row major and column major is unsound. I suggest settling on one convention and going with it. There is always `transpose` for those in the other camp.
kvark updated
7 years ago