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**[Original submission](https://gna.org/bugs/index.php?18826)** by rhonda on 2011-10-20
Translations below a certain mark (like lower than 80% for the main wesnoth po file as first suggestion?) shoul…
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I'm posting a bunch of things in this issue, because I'm not sure how much of it is still valid (I wrote them in the feedback threads of the forum 3 months (1.14.0) ago but no one seems to have reacte…
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Running Wesnoth 1.13.11, 4c8b3ed-Clean, Arch Linux x86_64 with Linux 4.15.6-1.
[Core wiki-page](https://wiki.wesnoth.org/CoreWML), [core thread](https://forums.wesnoth.org/viewtopic.php?f=6&t=40415…
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When a new unit disembarked,its description didn't appear in "units" of "help".It shows"Unknown Unit",just likes that I didn't discover it.
I don't know if this is a bug.But I would like to report it…
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**[Original submission](https://gna.org/bugs/index.php?4450)** by anonymous on 2005-09-29
There are three related issues here.
Currently the [object] code in game_events.cpp appears to make the
a…
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**[Original submission](https://gna.org/bugs/index.php?13511)** by cathyr19355 on 2009-05-11
I'm playing Legend of Wesmere on "normal" difficulty and I've reached the "Chief Must Die" scenario where …
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Now that we have a schema validator capable of validating looser WML than the GUI2 configs, we should consider running it on Travis to auto-detect mistakes. Note that this also means the schema needs …
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I once read that one hex tile in Wesnoth is about one mile in length. Given that a day in Wesnoth usually lasts 6 turns, and in each turn the usual infantry moves 5 tiles, this is about 30 hexes / mil…
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There is a segfault as soon as I start the second scenario of the UMC campaign "Bad Moon Rising":
```
$ ./wesnoth-debug -cBad_Moon_Rising_I --campaign-scenario=01_Abandoned --campaign-difficulty=2…
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Mal M'Brin is an ancient lich of great power who rose to get revenge on the humans. It doesn't sit well with me that he is dying so quietly...