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Hi,
I really like Tony McMapface, it has a really great behavior and I have it currently integrated in my engine. However I'm starting to want to combine some effects (notably LUT based color gradi…
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Where are the elements that are supposed to be executed by the player (e.g. the LUTs) documented?
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*Related to https://github.com/godotengine/godot-proposals/issues/4466.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limit…
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Khronos released a reference PBR tone mapper that gives decent results without excessive need for tweaking, such as is the case with Filmic tone mappers. It might be a good default for Panda3D.
The…
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It would be nice to have an OpenGL version also (Something that works with a Monogame DesktopGL build.). Just changing the shader model version doesn't seem to be enough. (The load() function on Textu…
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I've been trying to use LutCalc for the purpose of just converting gamuts without touching the gamma at all (I use a Sony a6300 and sometimes I just shoot in Cine4 which isn't currently supported in L…
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## Bevy version
Any version after #13186
## Relevant system information
```
2024-06-20T21:14:40.889656Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { o…
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```
2021-11-12 02:22:30 DEBUG (MainThread) [websockets.protocol] client > Frame(fin=True, opcode=, data=b'{"id": 12, "type": "request", "uri": "ssap://externalpq/getExternalPqData", "payload": {"picM…
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Hi,
im new here and already posted on this in the displaycal forum (https://hub.displaycal.net/forums/topic/calibration-of-asus-pg279qm/#post-35376). i put myself into the calibration jungle recently…
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Hello,
Nice project, one question though: why don't you use Edge Plating instead of pins?
https://www.google.de/search?q=edge+plating&client=ms-opera-mobile&channel=new&espv=1&prmd=isvn&sxsrf=ALeKk0…