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### Tested versions
- Reproducible in 4.3.x
### System information
Godot v4.3.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - integrated AMD Radeon(TM) R3 Graphics (Advanced Micro Devices, Inc…
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- [Rapier - Fast 2D and 3D physics engine for the Rust programming language.](https://rapier.rs)
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I would expect that using a fixed physics tick rate with interpolated positions would be the default setup for most 3D games. It's the norm from other 3D game engines because tying physics to frame ra…
jf908 updated
4 months ago
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Right now I can see this only works for 3d rendering and with 3d physics (bevy_xpbd_3d) would it be possible to make it 3d/2d agnostic?
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### Godot version
4.0 Beta9, 4.0 dev0369475
### System information
Ubuntu 22.10
### Issue description
Engine crashes when a lot of objects present and Physics set to run on separate thread.
Work…
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for the last few days ive been working on polymer, and i'd like to show you what im doing with it (this is just a personal project because i want to learn more about 3d rendering)
![image](https://…
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### Godot version
v4.0.beta.custom_build.01ae26d31
### System information
Pop!_OS 22.04, 5.19.0-76051900-generic, Intel(R) UHD Graphics (CML GT2)
### Issue description
When casting rays from the …
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* KOReader version: 2024.07
* Device: Xubuntu
#### Issue
Wikipedia plugin causes crashes on viewing articles in "open full" mode without even downloading them (those that I think have gifs as the…
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### Godot version
3.3.2.stable
### System information
5.12.12-arch1-1
### Issue description
It seems you are unable to use the collision shape data imported from blender in other collision shapes…
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I'm developing a triple-match/match factory like game and usage of physics is very simple in it, couple objects on the screen colliding with each other.
When running the game on Android and profili…