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## Description
Mesh shaders are a relatively new way of rendering 3d objects. They replace the default render pipeline and give developers much more control to how geometry is rendered.
![image](…
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## Bevy version
35e107ca
## What went wrong
The `Fox.glb` model has incorrect scaling of the vertex normals.
e.g. for the first vertex, the normals are:
```
0.176476 -0.507666 -0.24262…
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The first required change will be to make the input shapes more flexible, since they currently (as part of #306) only work with the expected shapes of cellpose inputs (i.e. 4D arrays, at the moment).
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I'm getting accurate bounding boxes in terms of all values but inaccurate ` z ` dimension of 3d bounding box when using my own data. They are all higher than the ground truth in ` z ` dimension, howev…
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Could you explain and point to me in your code where you are perform normalization and unNormalization of the data.
If I just try to plot the 3D output the values are all less than 1 just trying t…
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Dear Researcher,
I hope this message finds you well.
I am a research fellow at the University of Modena and Reggio Emilia, responsible for ensuring the reproducibility of code submitted for the …
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Hi! So I have a few questions about the camera specifically before inputting in. Specifically in [program details](https://koide3.github.io/direct_visual_lidar_calibration/programs/), example 2:
Do…
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Hi Tan,
Happy Monday!
I remember reading in the readme of this repo that hickit is much faster than dip-c. I know that hickit does not implement the 3D imputation step like Dip-c does. But during…
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3D convolutions are important too!
Like 2D images in nature, 3D Volume data is very common, such as medical CT and MRI data, where voxels are uniformly distributed in 3D space.
The medical and …
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## Use Case
Currently there is no standard data flow to specify which channels of which 3d volumes will be recombined for presentation in CFE. In particular, we need a standard data structure to …