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To further improve immersion, giving the Player a visible body in the First Person view is a worthwhile endeavour.
There are two main ways to do this as far as I'm concerned:
1. The Player body sh…
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### MediaPipe Solution (you are using)
Mediapipe T-Pose skeleton?
### Programming language
_No response_
### Are you willing to contribute it
No
### Describe the feature and the current behaviou…
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I thought space bar was meant to merely temporarily hide the overlay layer of the Stack Viewer?
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Hi Tom,
The F8: Measuring between two nodes is very nice. Could you extent the tool to
1) Enable the measurement of several skeletons and export the results in a csv (if nodes are tagged, it wou…
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I noticed the python script(tools/data/custom_2d_skeleton.py) for creating 2D custom data, so how to create 3D dataset? or what script tools should we use?
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[Skin](https://docs.godotengine.org/en/3.2/classes/class_skin.html) and [SkinReference](https://docs.godotengine.org/en/3.2/classes/class_skinreference.html) have no docs. The [3.2 changelog](https://…
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Hi! Im triying to test the program with the sample_test/test.ply file but can't make it work on mac:
python3 pipeline.py -p sample_test/ -m test.ply
Processing 3d model point cloud file 'sample_…
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Some examples are using opengl2 directory that appears to be missing.
For example:
#include
#include
Any suggestions on where to get these files?
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Hello everyone, any ideas for doing rotation and translation to our 3D Skeleton then apply it back to 2D? My plan will like, I would to doing rotation and translation so my skeleton matches a certain …
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