-
First of all, I wanna say a **BIG THANKS** to the devs, your app is working perfectly, I'm really excited! (except **pip install torch** should be added to requirements.txt - but it's not an issue at …
-
Descrição Geral do Problema
## Problema Encontrado
Pessoal, tudo joia? Tenho um scope que faz uma verificação se o usuário está logado e aplica a parte de separaçãod e tenant. Porém ao tentar impl…
-
### The model to consider.
https://huggingface.co/Tele-AI/TeleChat-12B
### The closest model vllm already supports.
qwen2
### What's your difficulty of supporting the model you want?
I …
-
## Round ID:
## Testmerges:
## Reproduction:
Using an RPD any crewmember or borg can place disposal piping under the scanner gate to allow all of the _poor_ """people""" into the …
-
Lots of issues with turrets today/yesterday
But regardless, this thread adresses logic and turrets. I have a setup on my ship's turrets that makes you fire one of your guns before the other, which …
-
## Problem Statement
We currently have several plugins for the Kong Gateway which enable access to large language models (LLMs):
https://github.com/Kong/kong/pull/12341
https://github.com/Kong/…
-
This might be a bit of a far fetched idea, but it could impact the game positivley.
A block that can play sounds uploaded to the block with preferrably an mp3 file with probably a max range of 1000…
-
The unlearning challenge could benefit from accounting for the impact of network architecture and training methods on unlearning performance.
Some neural network architectures and training methods,…
-
Yo!
Je vous ai fait un petit bot vite fait qui est dans les prefabs. Je ne sais pas pq mais il semble qu'il y a eu un pb avec la scene map western quand j'ai fait le merge de nos versions il faut peut…
-
Hello all,
Zombies and Animals pass through my metal grids, as you see in the screenshot. However, all grid collisions are active. I myself cannot pass. But the news zombies and news animals totall…