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When you open the editor there isn’t a way to differentiate between the different types of troops you are moving. Maybe add separate icons for each type of troop. Low severity
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```c#
public enum TargetsAllowed
{
Ground = 1
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Since ally supply now refuels your ships, also
- [ ] Allied supply should resupply fighters
- [ ] Allied lighthouses should affect speed
- [ ] Allied supply should count for Interstellar Logistic…
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![screen161](https://f.cloud.github.com/assets/478118/2000491/c05765da-855b-11e3-855c-df636ea9baca.png)
10c-DA-towers-v-Fab1
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### Description
[Dota+ Challenges are beyond broken atm, issues summed up over here!](https://old.reddit.com/r/DotA2/comments/199upkp/dota_challenges_and_its_flaws/)
**Bugged challenges**
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### Prerequisites and Pre-Issue Checklist
- [X] I'm reporting the RFE to the correct repository:
- [MegaMek](https://github.com/MegaMek/megamek/issues)
- [MegaMekLab](https://github.com/MegaMek/megam…
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**Is your feature request related to a problem? Please describe.**
In team games or with allies in FFA games, you can click on a allied/team city to see what units are inside. The current widget that…
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# Module Request
Note: Please try setting up a configuration yourself before raising an issue to request a configuration: https://config.getamp.sh/
## Game Information:
Game Title: medal of …
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## Muhimbili University of Health and Allied Sciences
**GRSciColl URL**: https://www.gbif.org/grscicoll/institution/3270ffed-f2b7-4a5e-80a0-c30bf624fc0e
**Synchronized with** `IH`
**Code**: `ITMH`
**H…