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hi so im trying to add a custom sound to a block but i cant seem to get it to play the sound.
this is my sounds.json:
> {
> "watermill": {
> "category": "ambient",
> "credits": [
> "…
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TypeSfxUnknown21 = 58, // sounds like "hup" or hopping-over-something quick grunt sound
TypeSfxUnknown25 = 66, // sounds like a fainter burning sound, could be an alternate building burn s…
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### User Experience
Currently, the only way to have positional audio, to my knowledge, is to use an Ambient Sound object. These always loop, since they were designed for background ambience, I assume…
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This is for 1.12.2 & Up.
I dunno how to explain this but... when outdoors and depending on the biome & such... you can hear the ambient sounds & stuff like the birds chirping & the wind gusts when …
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# How would you like the feature to work?
We would have a new script function
llSetSoundType(integer type);
Which accepts either of
- SOUND_TYPE_DEFAULT
- SOUND_TYPE_AMBIENT
By default, all so…
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- Quieter Sculk Shriekers
- Quieter Sculk Sensors
- Quieter Wardens
"Quieter Wardens" pack does not in fact make Wardens quieter. It doesn't sound like a 95% decrease, it sounds the exact same as…
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Select Requirements & Quote
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Editing Modifications
Step 2: Basic Informatio…
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In game_sounds.txt:
"Ambient.LightHum"
{
"channel" "CHAN_STATIC"
"volume" "1"
"pitch" "100"
"soundlevel" "SNDLVL_75dB"
"wave" "ambient/lighthum.wav"
}
"Ambie…
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**Is your feature related to a problem? Please describe.**
The current ambient audio battlefield sounds don't match the sounds of our guns.
**Describe the solution you'd like**
Per Saxons suggest…