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As a builder, I want to let a customer edit text and images without giving them the full power of the builder.
Here is how it can work:
1. New permission "edit" allows to share a link with conte…
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Art
- [ ] Retexture Capsule at 285px/mm
- [ ] Fix capsule rotation
- [ ] Toggleable window
- [ ] Finish parachute bay
- [ ] Make main parachutes with hinge animation
- [ ] Make drogue chutes
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**Describe the bug**
When I am trying to use lamp which opens path to the chest in house i got lags and very slow lamp rotation animation.
**Setup**
Linux, kernel 6.1.100, commit https://github.c…
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https://github.com/SlayHorizon/godot-tiny-mmo-demo/issues/9#issuecomment-2307816286
"...the same animations can be easily shared across all characters without additionnal work."
I'll make a sepa…
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**Describe the bug (REQUIRED)**
During playback of spine animation (many at the same time) the launched project in the editor crashes.
**To Reproduce (REQUIRED)**
create more than 128 spine model…
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Right now there are GLTF models that are being loaded with more than 1 (unity) Animation component, but when we manipulate the animation from its (sdk) copmonent handler, we only modify [the first one…
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## Overview
I've encountered an issue where the Lottie animation does not handle `to` and `ti` properties correctly when they are set to null in the keyframe definitions. According to the Lottie spec…
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When you configure the animations at application level, but then, for a specific page, you don't want to use them for the page transition and you set pageDefinition.animation = null, the page engine l…
fab-b updated
10 years ago
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### Describe the project you are working on
A game with complex animations
### Describe the problem or limitation you are having in your project
Blending animations per bone looks unrealistic. Beca…
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### Describe the bug
When coding in fight.def some special win type for the end of a round, when p2 is winning with a certain win type, instead of using what the animation that was coded for p2, it's…