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### Prerequisites
- [X] I have searched for similar features requests in both open and closed tickets and cannot find a duplicate.
- [X] The feature is still missing in the latest stable version of E…
hiviz updated
1 month ago
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As a dev, I want to create a player that is controllable using the Unity Input Manager so that our player can interact with the Otherworld.
Art:
Just a capsule
AC:
- [x] The player can move in an…
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current assets ([bullet](https://github.com/TriCot-Game-Studio/bullets/blob/main/assets/imgs/bullet.png), [gun](https://github.com/TriCot-Game-Studio/bullets/blob/main/assets/imgs/gunny.png), [skull-g…
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As part of my master thesis, I have the intention of writing a CoAP library and an application in SPARK/Ada. Using RecordFlux seems thus as a good idea.
After trying to use`rflx convert iana` for g…
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Here are some guiding principles for the new design:
- Use simpler, modern CSS (grid, variables etc.) and remove usage of frameworks
- Make the HTML layout more semantic
- Allow for a more playfu…
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As we begin adding items, art, and other things I think that it may be smart to start to develop a story or theme. I think this can help us w/ our direction.
## Ideas:
- Advanced post-apocalyptic lan…
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Just wanted to note that @CreatorUR offered to create a mascot character for Sopel. This tracking issue will be a good place to share ideas, concept art, etc. Current direction is a non-human and/or a…
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3D Model General props to be used around the ship. When texturing keep in mind the area the sign will be placed as well as the general horror art direction we are aiming for. Look to Deadspace for how…
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It would be good if the module could support both `img` with `srcset`, and `picture` markup. `picture` should only really be used when art direction comes into play; when just serving different sized …
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Below is a list of AI model disciplines that will be useful tools in the graphics editing process. Feel free to comment with ideas for more items missing from this list.
- Image generation (to turn…