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**Describe the bug**
I'm suddenly getting 3 shader compile errors and one warning when building. This first started (or I first noticed it) when I was doing an android build, but happens on all pla…
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edit config.py:
```
def can_build(env, plat):
return plat=="android"
def configure(env):
if (env['platform'] == 'android'):
env.android_add_to_permissions("android/AndroidPermissionsChun…
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**Godot version:**
99da466
**OS/device including version:**
Ubuntu 17.10
**Issue description:**
After this, I'm done torturing UndoRedo, I think. :)
There doesn't appear to be any…
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Right now, to my understanding, the HDK does not take advantage of its magnetometer and the camera is only used as a "forward" reference when the server starts. This has resulted in often excessive ya…
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I was performing Body Tracking using Unity-Movement, but the following warning occurred, and I was no longer able to move the avatar.
Warning:
[OVRPlugin] [XRCMD][failure] [XR_ERROR_INITIALIZATION…
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I've been experimenting with using the `lovr.headset` button pressed methods, hand device inputs, as well as the pointer examples, such as [this](https://lovr.org/docs/Interaction/Pointer_UI). In all …
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### Impact
Other
### Describe the bug
Added [xyz@gmail.com](mailto:xyz@gmail.com?Subject="Subject of mail") line in README md file for nuget package and publish it in nuget.org. But this link from …
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### Godot version
3.3.4
### System information
Win 10, RX570, i5 4590
### Issue description
The reflections are not visible in VR while they are visible and accurate in Scene Editor:
Demonstra…
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The credits are shown upside down in the HTML5 build on itch. Haven't tested with other builds.
**OS:** Windows 7 x64
**Browser:** Firefox Developers Edition 59.0b14 (64-Bit)
![upside_down](https…
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This is an implementation proposal for https://github.com/godotengine/godot-proposals/issues/956 and https://github.com/godotengine/godot-proposals/issues/932. I figure it's worth filing separately,…