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http://purl.org/np/RAG4lvGYEn3Q0b1FGZW9y4Ccf_FjUGexwnPZwT3YTJXYc
# Review
| Item | Detail |
| ---- | ---- |
| Person name | Robin Bramley |
| ORCID | 0000-0002-8958-8087 |
| FSR lo…
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that renders reasonably in both ascii and graphics mode
should be able to take a list of tiles (or a tile start position and a layout specifier for w,h?) for buttons that have icons
should be ab…
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**Is your feature request related to a problem? Please describe.** I'm trying to create a game in a language that doesn't use the Latin alphabet (Japanese), but even though my `ascii.png` contains all…
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It would be nice, if monospace font would be used for description. It would allow to use ASCII-art for small graphics and diagrams.
Currently, italic font is used,:
![image](https://user-images.gi…
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### Describe the project you are working on
I've been learning Rust on the side for a while and probably the best thing about it is the compiler. Rust has very strict rules about how to structure you…
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It would be really nice if we had some procedural way of generating map graphics, so we have one fewer set of assets to manage.
I'm thinking something like old-school text-graphics adventure games.…
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## Bug or feature request?
Bug
### Expected behavior
Ability to use the 3DS D-pad to drag and drop components that have been selected and have the ASCII representation of the card be proper…
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## Description
'Build Failed' error message (displayed after trying to install extension through Extension Manager) body text overflows.
(also body mentions "500" while title does not)
## Re…
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Many games on the NES do not have graphics that align with ASCII values. As such, text can be difficult to add/modify.
I propose something like this (name is a suggestion only)
```
REMAPTABLE fon…
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It's possible to plot a matrix or a 2d function in the console as a colorful map of rectangular ascii characters. The attached code by Nicolas P. Rougier does this for a numpy array. I suggest to re…