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_From [davidcapello](https://code.google.com/u/davidcapello/) on July 16, 2012 00:25:07_
What do you need to do? Sometimes, after saving a file (e.g. the original .ase file), we want to export it a…
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requested in : Ticket #206280
Feature Type: feat_addition_ide
Description: Hi! I just read the changelog for the recent build and installed it. I welcome all the changes to JSON to reduce the non…
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Open/save AVI files. This might be useful to load animations as reference too, like #532, to do rotoscoping, etc.
Maybe we could use the native API on each OS, or calling ffmpeg, e.g.
* AVIFile …
dacap updated
2 months ago
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I wondered if anyone has set up a GitHub Action to run the build steps?
I am imagining that my Aseprite files are stored in my Git repo, then when those change, GitHub Actions would run the cli tools…
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I'm not sure if it is possible. But it would be cool to have sprites loading as gifs. Every other haxelib I tried that is supposed to do that cause crashes.
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I'm working on a music sequencer mockup, and I'd love to be able to scale sprites using the 9-slice rules. As it stands, these slices are for export information only.
### Aseprite and System versio…
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#### Issue:
Sorry in advance if this is a duplicate, but I didn't see anything for it when I searched.
Currently the `--split-slices` option with the CLI only supports base slices, but it would be…
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Exporting a gif with altered frame length at Twitter size results in one frame being faster than the others despite all frames having the same duration. All frames are the same length and exporting at…
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When importing a JSON formatted file from an Aseprite animation in Godot, I get the following node tree created:
* Node2D
-Sprite
-AnimationPlayer
That means the images I had are all i…
lstep updated
7 years ago