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## Bevy version
So far this panic has been reproduced on the following versions of Bevy:
- v0.13.2
- v0.14.0-rc.3
## Relevant system information
- `SystemInfo { os: "Windows 10 Home", ker…
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## How can Bevy's documentation be improved?
The current third-party plugin guidelines suggest using `bevy` as the core dependency. This potentially introduces a heavy compile time bottleneck on th…
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Building `bevy_xpbd` from a git source with `cargo vendor` fails with an error involving `../../src/lib.rs`.
To reproduce:
```bash
cargo init foobar
cd foobar
cargo add --git https://github.c…
musjj updated
3 months ago
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Hi!
The library looks really promising but I'm having issues getting started. I'm using the Bevy game engine and I'm trying to create bezier curves so I implemented the Coordinate trait for Bevys `…
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I definetly feel that if this does turn into a custom engine, it would be best to switch from macroquad to wgpu itself for rendering. While I quite like macroquad, I think that the stuff that's happen…
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Two Rust based engines are well developed enough that they might warrant a mention (Amethyst, Bevy) but don't yet have a commercial title attached to them (at least that I am aware of). Any objections…
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## What problem does this solve or what need does it fill?
`bevy_utils` is a collection of unrelated utilities for Bevy. Utility modules/classes/libraries are generally frowned upon in the programm…
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The current (classic) editor for yarn files (https://github.com/blurymind/YarnClassic) uses bondagejs (https://github.com/hylyh/bondage.js) which is an alternative to yarn spinner.
It is unfortunatel…
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Orillusion's docs say it's modeled after Entity Component Systems (ECS) but I don't see any actual systems, unless I'm missing something.
It seems like all of the logic that would normally go into …
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This issue tracks progress on the re-orientation of nannou as a suite of creative-coding oriented bevy plugins.
- **GitHub Project: [Bevy Plugin Rework](https://github.com/orgs/nannou-org/projects/…