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### Current Behaviour
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### Expected Blizzlike Behaviour
https://github.com/TrinityCore/TrinityCore/blob/master/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp…
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Idea by @Anonymous-Koala
- Level: Burning Basement
- Room contains multiple extinguished fireplaces
### Mechanics
- Heals by walking over lit fireplaces
### Attacks
- Takes of his head and spawn…
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I would like to have about three phases:
1. DPS check: something along the lines of "you either push The Keter to the next phase in X seconds or it unleashes a barely survivable attack"
2. Dance Dan…
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Would be interesting to have a NPC Boss encounter on the final floor of a Dungeon, for several reasons:
- Pacing. Unlike other RPGs, current Dungeons don't end with a bang or challenge other than t…
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I'm not entirely sure how easily I can add this in as an extra monster (this would probably be error prone, as lots of checks in the code expect `10` kills). It may have to replace one of the existing…
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I've made a video talking about some unintended mechanics (or maybe some are just easter eggs, intentional broken stuff) that I do think that could be fixed. From those, the ones I think should be cha…
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Ice and Fire's dragons are breathtaking. Gorgeous models, sometimes buggy but great animations and mechanics... Ender Dragon's models are very grossy and very easy to fight.
Well, imagine the Ende…
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Before we start working on adding large portions of new content we need to finish making the "skeleton" or core mechanics of the game. In it's completed state, the skeleton would simply "function" wit…
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This will be used for now to hold notes for fixing AC's implementation.
## Hydromancer Thespia
All spells are random target
Do adds respawn on wipe?
On Aggro: You will drown in blood! (14)
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3.3.5 5b8b8c653039ec2add0b3a66468abb85e6f35054
This issue is to keep track of progress on adding boundary information to all dungeon/raid bosses that exist on 3.3.5 patch, in the wake of #16089 bei…