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We have _four_ different ways to draw lines in the 2D renderer:
- As actual lines, using QueueCmdDrawLines for native lines in the backend.
- As individual points, Bresenham-style, using QueueCmdD…
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can a vtfx do this?
http://a.tiles.mapbox.com/v3/colemanm.blue-marble-8bit/page.html#4/12.77/11.65
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Applecorn does not support all of the possible values of k for `PLOT k,x,y` statements.
Implemented:
- k=0..7
- k=64-71
Not implemented:
- k=8-15 Should draw line with last point omitted
- k…
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It would be great to have support for the G5 command provided by the Marlin Firmware (http://marlinfw.org/docs/gcode/G005.html)
Thanks in advance,
Herbert
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I could probably use some of the techniques from here: https://github.com/ssloy/tinyrenderer/wiki/Lesson-1:-Bresenham%E2%80%99s-Line-Drawing-Algorithm
and here: https://github.com/ssloy/tinyrendere…
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- [x] Implement walls
- [ ] Implement wall collisions (see #4)
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rust-vim version: master branch
I recently updated rust.vim to the master branch and noticed that examples in doc comments are no longer considered doc comments. Take the following example:
```
…
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rn123 updated
4 years ago
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Below MatLab profile report for the two main functions. It is very clear that the ray tracing through the volume and associated computations are by far the most significant target for our optimization…
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Verify if jGL [line](https://github.com/jzy3d/jzy3d-api/blob/master/jzy3d-jGL/src/main/java/jgl/context/render/gl_render.java#L160) & polygon algorithm May be improved
- Inc_x use intermediate meth…
jzy3d updated
2 years ago