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We have some test code to get the camera working, but we really need it to get this working with openGL. The camera should remain in place while the scene is drawn under it.
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As an Avara user, in spectator mode, I should be able to switch between witnessing through other players' views (currently implemented), and a free-flight mode where the camera can be rotated and move…
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### Search before asking
- [X] I have searched the YOLOv8 [issues](https://github.com/ultralytics/ultralytics/issues) and [discussions](https://github.com/ultralytics/ultralytics/discussions) and fou…
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Hi,
I'm currently using these camera control but within with react-three/drei but I'm wondering if this is possible...
I'd like to have it so that, when using the scroll wheel it moves the camera …
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**Source/filter types**
- Face Tracker PTZ (a filter to control PTZ camera)
**Is your feature request related to a problem? Please describe.**
No.
**Describe the solution you'd like**
…
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wondering if this can be extended to image to video generation with image condition, and controllable camera motion?
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It is really desirable to be able to control local light rendering (whether they are editable of not) - for both performance and during photography. One can imagine a sophisticated (and complex) set …
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Phase 1: late June - 29 July; integration of Canon into entomoloGUI, testing for assurance that we can achieve a robust set-up for V.1; Lars, Matilde, Chels
**Requirement SHOULDS**
- EntomoloGUI h…
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The new facilities for Camera Control are working well but are missing control of the lens Zoom function.
I realise that the necessary zoom functionality is missing from the base atem-connection-c…
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Why doesn't the camera-controls implementation with drei support all the features of the normal camera-controls. Such as having access to all the events like rest and sleep, and access to the API when…