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they are pretty sluggish right now, and we should probably add `control` + mouse for panning
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I think the current supersplat controls are a good start and something you mostly find in small software-products. Here is a table, that shows how other software with 3D-Viewport is handling that.
…
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What characteristics should be used to implement the camera ptz movement integration in homekit?
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w h y
https://github.com/user-attachments/assets/dd8ad525-655b-4486-8a7d-5250ee8d93cb
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**Describe what it is that you want to accomplish**
Figure out how to make the autofocus behave better on a High-Altitude Balloon flight.
We've been launching PiCameras of various types on high alti…
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Diagnostic informations:
```yaml
card_version: 6.0.0-beta.8
browser: >-
Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:131.0) Gecko/20100101
Firefox/131.0
date: 2024-10-17T13:15:53.279Z
fri…
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**Checklist:**
- Please try updating to the [latest available version](https://github.com/dermotduffy/frigate-hass-card/releases). ✅
- Please try clearing your browser cache. ✅
**[REQUIRED]…
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In huge square map when panning camera both X and Y axis are panning with same speed but that's not the case on very narrow but long map.
4.3.3
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Camera should work as in game cities skylines.
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```
Applies to all Google Earth
This enhancement allows for the definition of Field of View (FOV) frustum
controls for Google Earth's Camera.
There are no workarounds. Google Earth currently offers …