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After playing around with DD for a while, I noticed that the textures can really stack up and can be missed easily. For example, if you had a bank of 20 cars (A-T), you'd have to implement the facing …
ghost updated
1 month ago
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Simulation environment enabling testing of highway use cases for
passenger cars. The following deliverables should be provided:
- 3D environment model
- Lanelet2 vector map
- 3D environment integrate…
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It would be useful to have an appreciation/depreciation rate for properties. This would allow a user to do thinks like add their car and car loan to a simulation as a depreciating asset, or add an app…
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I'm trying to send brake control to rover in Ardurover simulation, but strange for me is even if the brake is very small, the car still there, and the RPM is always below 1450. I tested a few number l…
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Right now, to spawn bzm into the simulation world, `buzzmobile/launch/simulation.launch` calls the `buzzmobile/launch/includes/sim_spawn_car.sh`, which sleeps for 3 seconds, and then finally roslaunch…
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As a website owner, I've recently encountered the frustrating issue of slow [Gold PPSSPP - PSP emulator](https://goldppssppapk.com/) website speed, hampering user experience and potentially driving vi…
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Can the simulation car track the path perfectly?
Maybe take account of smooth path by kinematic constraint.
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Hi, I am interested in your work about surrogate modeling of car drag coefficient, and I want to perform the drag coefficient computation using OpenFoam by myself. I want to know your procedure of cal…
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**Primary Task:** Implement a spline-based planner for dynamic (on-line) local planning around obstacles, such as adversaries. Begin in simulation, validate on one of the real cars.
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Create a car simulation using Construct.js based on this tutorial:
http://www.gotow.net/andrew/wordpress/?page_id=78