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Getting a crash on this linein epa3 around line 313 i believe:
let mut best_face_id = *self.heap.peek().unwrap();
I dont know what is causing it in my instance yet but why is this an unwrap…
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Hey, I'm using Rapier to evaluate the performance of collider meshes, and have been using the testbed app. I was wondering if there's an easy way to run the testbed app without graphics and to get the…
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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [X] I checked for existing similar suggestions
### Summary
Cur…
SnipG updated
5 months ago
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这个在网站上随便找一个吗还是需要指定的api
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I noticed that if I first add a Collider component to an object, and then I add a RigidBody::Dynamic component to the same object in another render frame, then the added Collider is not used when calc…
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Hopefully you can render some assistance with the CUSTOM CAR CREATOR / CCL, i have a few on the build list at the moment.
I am having a bit of an issue when it comes to loading said custom cars with …
ghost updated
7 months ago
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### Tested versions
Reproduced in Godot 4.2.1
### System information
Windows 11 - Godot 4.2.1
### Issue description
When setting up a simple local network fps game, I discovered that if players s…
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The value of `other` in the precollision event is either a collider or the actor, depending on where you're listening to the event from.
[Actor's `onPreCollisionResolve` is a collider](https://git…
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I have a body with the `KinematicCharacterController` component, I want to offset the collider on this body from the centre (since the sprite isn't centred). I tried the following but the character co…