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Figure out a different way to calculate the collisions respective to only close particles instead of doing it against every single particle
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![image](https://github.com/uci-uav-forge/uavf_2024/assets/48658337/fecd250f-1ae0-40e8-b39c-c2e6d0f4ee57)
```
def collision_prediction(drone_positions: list[tuple[np.ndarray, np.ndarray], current_po…
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**Submission hash (on-chain):** 0x45af594e37907786efc19eea5046d4b897518936ba6dc1ee0e011e4b1bfa26dd
**Severity:** medium
**Description:**
**Descriptio…
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### Prerequisites
- [X] Write a descriptive title.
- [X] Make sure you are able to repro it on the [latest released version](https://github.com/PowerShell/PowerShell/releases)
- [X] Search the existi…
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### Tested versions
-Reproducible in 4.2.1 and 4.3 and possibly earlier versions
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce…
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I think it would be great to have some sort of mechanism which can tell you which index in an array of colliders your ray interested with. This could, for example be useful in raycasting games perhaps…
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# 🐞 bug report
with rules_python 0.31.0 and bazel 7.1.2, there seems to be an issue with naming certain directories with certain names. Wondering if this is expected?
### Description
There is…
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**Describe the bug**
On ChromeOS using the PWA of Standard Notes, the keyboard shortcuts "Ctrl+/" and "Ctrl+Shift+Slash" result in a collision with the ChromeOS shortcut for the built-in "Explore" ap…
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In certain situations consumers may need to customize the boundary/element used to detect collisions. One example of this might be the modal - components like Popover may need to reflow based on the b…
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For physics engine much easier is deal with capsules instead of ellipse, now on tiled side i use ellipse to determinate capsule colliders, would be nice to have ability, to switch between ellipse / ca…