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This is what I've been looking for. How to bake global illumination into textures?
I'm building a game engine and modified editor based on three.js and after setting up a scene in editor I want to be…
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Iirc, there used to be the indication 'WebRTC' on the header bar of a connect "Desktop", if certain conditions where met, like:
* WebRTC enabled in server-config
* Machines in same LAN or somehow re…
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...or at least support compute shaders as an alternative...
...because (a) it'll work on Metal / Mac, and (b) the [performance of geometry shaders sucks](http://www.joshbarczak.com/blog/?p=667)
…
jeske updated
5 years ago
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@dafhi
Hi David,
Great job so far! I am impressed this is all coded in BASIC! To show my age a little, my first love of computer programming came from typing in BASIC source code that was l…
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Hi Cody,
first of all, I'd like to thank you for giving away such an awesome piece of software for free. We are using it in the latest version of Crowfall. It works much much better than I anticipa…
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Can you please provide a simple guide to load level1.xml with the editor? For some reason all I see is
this:
The only thing I changed on my end was making the floor Stone.xml instead of BlockWith…
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### Describe the project you are working on
3D procedurally generated open-world game.
### Describe the problem or limitation you are having in your project
Terrain culling, mesh culling, lot…
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- [x] patrol sub-state
- [x] vision cones with ray-tracing
- [x] alert sub-state
- [x] investigate sub-state
- [x] re-orient to find clear shot to target
- [x] path around each other when navigat…
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I would like to use libfive to create a mesh using a signed distance function defined by Curv. But I can't use the existing libfive API, because I can't construct a tree. The available tree opcodes ar…
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Hi!
I'm debugging a weird issue with my mod, and hoping maybe someone can point me in the right direction...
We have a shotgun that's almost identical to the one from Half-Life. Originally, primary …
ghost updated
8 years ago