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Hi sp614x !
Can you add the "Horse Armor" to the "Custom Items Textures" (CIT) ?
Actually i can change the icon but the layer can't apply on the model.
With all good wishes.
My exemple:
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1. CPM (Custom Player Models) support
it isn't that important but like I want to see the Goop work properly on models that are not Steve, even if it is just using an RNG for the Goop
2. Quark UI c…
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This is the .properties file
_type=item
items=443
texture.elytra=wings_icon
texture.broken_elytra=wings_broken_icon
nbt.display.Name=ipattern:custom elytra name_
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### What feature do you want to see added?
Most Java plugins, what implement custom blocks, use items (such as PAPER) to display custom block textures within the inventory and for floating (dropped) …
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It'd be really great if custom model data could be supported so that I can add a texture without having to sacrifice a vanilla item.
This is a really useful plugin.
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I use this resource pack that adds weapons from Fire Emblem Three Houses as CITs over vanilla tools. One of the features of this pack is to provide an "activated" texture to the Hero relics when they …
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When the player interacts with some custom NPCs, OptiFine textures from their current Resource Pack won't work and will be reverted back to the vanilla ones.
All custom UIs work fine, except for NPCs…
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### Describe the project you are working on
I am building an untitled pixelart RPG that has both pixel-perfect scenes but also smooth camera movement.
### Describe the problem or limitation you …
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## Custom item textures applied to inventory _only_.
When working with PBR materials, the albedo textures used in the GUI/inventory are unshaded and look very flat/plain/bad. For blocks this can be e…
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Hello, I'd like to know if it's possible to modify the textures of the drinks in the plugin, so as to have a different texture for beer, for example.
If so, how ?