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Hi Lucas,
This is question not a issue as i didnt see a twitter account. The decoder works great. Do you use d3d 11 video decoding like http://msdn.microsoft.com/en-us/library/windows/de…
slyi updated
11 years ago
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```
Description:
Build an interface to D3D software driver module so it can be loaded by
D3D11CreateDevice.
```
Original issue reported on code.google.com by `minmin.gong` on 20 Feb 2014 at 5:39
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### Description
https://yanderesimulator.com/download/
### Tested on
RADXA Rock 5B (rk3588) 8GB
Arch, Gnome, wayland, Panfrost/Panthor, Wine 9.7 WoW64, https://github.com/ptitSeb/box64/commit/…
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**Describe the bug**
When MHR loads in the start screen, a fatal D3D error pop-up window will appear, click OK and the game will exit
Github dev build 005c29d version(version 1.503 on Nexusmods) wor…
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**One-Core-API version:**3.0.5
**Windows Version:** Windows Server 2003 Enterprise 32-bit
**What works**:
- iTunes launches
- A search bar, sometimes
**What doesn't work**
- iTunes's GUI fails t…
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Under DirectX 11 using an Oculus DK2, I notice that OpenVR holds on to some references to compute shaders even after shut down. When going to shut down my application and running under VR, I end up wi…
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We noticed that some render engine renders artifacts image because of slang in D3D. After some initial investigation, we found out this is related to our loop inversion algorithm.
https://github.com/…
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Request add a hint to make the texture tiling
https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
opengl GL_REPEAT
https://github.com/…
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The current method to associate D3D resources to emulated resources (or the other way around) sucks.
We'd be much better off with a mapping that associates Xbox D3D resources to the host counterpart.…