-
From: http://www.freeorion.org/forum/viewtopic.php?f=2&t=9767
I think this should be somewhere in the wiki and/or in-game pedia:
MatGB said:
> There are three rounds of combat per turn. In each rou…
-
**Describe the bug**
Unable to access the worksheets of a workbook freshly created in my own drive.
_**DISCLAIMER: Once the bug happens, that particular account can't be used with the Excel endpoi…
-
Compute NPC-on-offense vs player-on-defense combat.
Extremely hard to do in general because we don't understand boss attack mechanics very well, but probably can get useful answers for about 80% of…
leejt updated
8 months ago
-
Currently the reactive armor hardener can only be phased by incoming damage types automatically.
A system similar to the mutaplastid interface to manually force a phasing would be amazing.
-
Right now, gameplay heavily penalizes the use of strike craft (fighters and drones), and to a lesser degree, light warships, because they are extremely likely to be killed by exploding large ships.
…
-
Currently to express graph structure regarding documents we use fields like "in_", "out_" and so on.
The problem with those fields that they can be accessed by users as result information which shoul…
-
Zenith broke within the last few months because its unending spawn meteor thread ended. See #4901 for replays.
-
Passive Attribute Loot System
stat display
Sound tweaks
Art additions/tweaks
bullets and beams
bullet trails
thrust trails
gadget art
directional shield
drone
pulse wave anima…
-
**Describe the bug**
Es lässt sich nicht ins über die Riot API die Match ID zu bekommen.
Error code 404
**To Reproduce**
Steps to reproduce the behavior:
Load into Game / Try to get Game ID o…
-
DPS graphs of fighters apparently aren't taking range or tracking into account at all?
To reproduce: load any ship that uses fighters, add fighters to fighter bay, ctrl-g, observe flat dps graph