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## Issue
The current roll a dice app works perfectly functionality wise but can be improved in other ways.
- The dice isn't animated on the very first render
- There is no indication that the …
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Not really a bug or feature request, more like something to consider.
With Foundry v12, some people will probably want to use the manual dice input - mostly people who use Foundry for in-person ga…
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There should be two SAN losses for a ritual, the SAN lost when learning it and the SAN cost to cast it. Both are automatic, there is no SAN roll to lose a lesser amount, you just roll the dice. (A suc…
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**Is your feature request related to a problem? Please describe.**. I play the Savage Worlds RPG on Talespire and I have been looking for a good dice rolling symbiote that allows me and my players to…
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When the dice with the number “6” is selected, pressing the down button currently leads to the go-back element “
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Title: "Roll Dice" Numbers Summed Together
Component: "Create a Character" Page; specifically the "Roll Dice" buttons
Version: Beta
OS: OS X 11.3.1 Big Sur
Browser: Chrome version 101.0.49…
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Could be implemented as a profile ability for Save rolls and a weapon ability for the Hit/Wound/Damage roll.
**References**
[Fluxmaster: _Altered Reality (Psychic)_](https://wahapedia.ru/wh40k10ed…
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It would be useful for automation plugin to be able to handle attacks with variable specs derived from dice rolls such as those done by the Experimental Particle Beam Cannon.
This can be partially …
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[Not all die are fair](https://rpg.stackexchange.com/questions/70802/how-can-i-test-whether-a-die-is-fair). Even the way you roll the dice can create biases (e.g. not using a flat surface). Would you …
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Right now the app only displays probability distribution information. It can't actually be used to make rolls. Complete STA roll functionality depends on UI and probability distribution support for …