-
```
Unique to my map though, at least it's the only one i've seen it happen on.
Download the attachment and sit around for 15~ seconds. KeeperFX will crash.
Log file contains a whole lot of;
Error: t…
-
```
With higher resolutions than 640x480, the top 10% - 20%? of the screen will
have the following defect.
Sprites are cropped to just the top right corner. Very noticeable, possibly
more prominent…
-
```
"Sub dungeons", that is, parts of the dungeon separated by locked doors do
not work very well at times. It's evident for instance on the map in the
original DK campaign where you start with two ho…
-
```
I was playing a game, in version 1.4.4.996 and the enemy keeper mined the gems.
At some point in the game he also wanted to mine my gold, loosing most of his
imps in the process.
At that point t…
-
The games allows you to highlight tiles for digging by dragging a bounding box over the dirt tiles. This is very convenient when making rectangular rooms, but very inconvenient when you want to make c…
-
```
"Sub dungeons", that is, parts of the dungeon separated by locked doors do
not work very well at times. It's evident for instance on the map in the
original DK campaign where you start with two ho…
-
I use Dungeon Keeper FX ver 0.4.6.1670 (standard release) and found another one AI issue - on Morkadar again - computer opponent was constantly dropping creatures to the fight and then pickup and drop…
-
```
With higher resolutions than 640x480, the top 10% - 20%? of the screen will
have the following defect.
Sprites are cropped to just the top right corner. Very noticeable, possibly
more prominent…
-
iirc this issue was there in the original game also. Whether you cast call to arms next to the guard room or drop creatures but into a guard room next to an already cast cta flag, creatures just keep …
-
```
What game elements does the new feature/behavior concern?
-The Kari Mar level has it's issues, and I'm not talking about the overzealous
trap/hero cache placements.
The problem I'd wish to point…