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nice work!
could you please provide full link abou cmu-fbx files
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### Describe the bug?
When importing FBX files, the timeline is normalized for some reason. This makes any animations imported via FBX play very fast. The intended animation can seen by dividing th…
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First off: thanks for this convenient application, I need to preview 3D models every so often and since Blender doesn't want to automatically import when double-clicking a file, having a simple viewer…
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I just need the juggernaut hull
and pls fix the hitbox of terminator
![image](https://github.com/user-attachments/assets/40c1f1e5-d2d2-47ae-8b04-d2d0eed3a421)
![image](https://github.com/user-att…
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The new animation function is great for creating sequences based on already existing animations, but it still lacks the ability to create fully custom animations. Since we do not have the source files…
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I'm not sure that the currently logic for the number of null bytes between the footer code and version (`footerZeroes1`) is correct. I have a number of FBX files of different versions, and each versi…
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Hey, I have two or more models in FBX file format
(for example,there are three files: house.fbx,car.fbx,road.fbx).
I want to render These three model files in one scene,
Is there any way to combine…
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Platform: Linux Server
MeshLab Version: Latest Stable Version (2020.12)
Description:
I am currently using MeshLab on a Linux server where users upload their 3D models, and we process these mode…
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Here is animation which displays an incorrect placement on some bones (specifically the Clavicle ones) when the animation is exported **with** the model itself (`Anim_walk_loop`). When the geometry is…
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All there is to it, I'm not sure if its possible at all but these are the only reasons I have to bother with closing the game and messing with Textools anymore. As for the importing/exporting files, I…