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### TombEngine version
v1.5.0.2 (Latest Release)
### Tomb Editor version
v1.7.2
### Describe the bug
Certain looping animated moveables seem to "shake" with high framerate enabled. One moveable w…
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So this is something I've personally spent a lot of time dealing with in my engine that I feel would greatly benefit from having a simple standardized solution baked into SDL just due to the sheer amo…
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### Issue description
Model animation `.glb` exported at 60fps will not get matching frames when loaded into raylib. This is because raylib uses an odd conversion factor when translating from time …
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In the codebase there seems to be quite a bit of Windows specific calls and extensions, especially inside Frame Interpolation. Are there any plans in the future to support other platforms?
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I have a ~24fps 60s webm file as input with 1797 frames.
![image](https://user-images.githubusercontent.com/9764372/146265839-83022e28-edb9-4f73-8a51-f2812efac0a5.png)
However, when I interpolate …
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Hi Team,
One clarification question regarding your VISOR -> Epic Kitchens frame index mappings:
On the VISOR README, it is mentioned that the Ground Truth - Sparse Annotations' frame number, as …
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The existing version only includes the fixed step fill frame training process, I want to learn the process of arbitrary frame interpolation, thx
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I was trying to find the implementation of where the patches are being created. What I understand according to paper is that when there are multiple images, complete images should be used instead of c…
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### Enhancement Proposal
Some images from the camera have higher noise, base on the conversion with @fernando79513, we could increase the threshold of the algorithm to pass the test.