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### Godot version
4.0.stable.official
### System information
Windows 11, Forward+, Nvidia RTX 3060 (528.49)
### Issue description
I have a SubViewportContainer and a sub-viewport. Inside this vie…
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### Describe your bug here. If you are modding, try testing your bug in a clean version of the engine instead. Also, if you're using an older version of JSE, please try the latest version/action build…
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**Version information:**
- Platform: Windows 10
- Version: 24.10
- Build/commit: 52acc01f
**Describe the bug**
The game crashes when exiting the scenario editor if any road construction is open.
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Would like to have a debug mode in my game to show gizmos or shapes or lines or whatever, and not have that only be available editor only. Is this a simple matter of removing the Conditional attribute…
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### Issue Checklist
- [X] I have properly named my issue
- [X] I have checked the Issues/Discussions pages to see if my issue has already been reported
### Platform
Itch.io (Downloadable Build) - W…
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**To Reproduce**
1. Go to the scenario editor and go forward to the landscape editor
2. Set the minimum land height to 0 units
3. Locate the lowest parts of the landscape (usually underwater) and try…
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When you launch your game from the editor the window position is always placed towards the bottom-right part of the screen. If you move it, close the game and launch again position is not remembered, …
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**Is your feature request related to a problem? Please describe.**
Currently, the game will show an error message, but not where the error happened.
**Describe wanted behaviour**
If the game will…
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This should be a "workflow" to interact read/write objects directly to the database.
It should allow the creation of new User, Hero, Map, Location, Ability, Item and Quest Objects.
It should use s…