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## Bevy version
`0.8.0`
## What you did
1. Spawn entity from glTF scene with recognizable forward direction (e.g. character, vehicle).
2. Transform the entity along the Transform::forward() …
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### Title
https://xemu.app/titles/42530005/#The-Elder-Scrolls-III-Morrowind-Game-of-the-Year-Edition
### Bug Description
Any water in the game (lakes, ponds, etc.) is not rendered properly. T…
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### Tested versions
Reproducable in 4.2.2 stable (c# variant)
### System information
Windows 10 (fully updated), Godot 4.2.2 stable, Forward+/Mobile
### Issue description
When I try to …
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This is something that's been discussed some in the forums and that I've thrown out some ideas on...we need to get a task by which to track it.
The idea is to create a lighting system in SMC.
Two maj…
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**Editors:** @janhohenheim, @AngelOnFira, @mamaicode
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with June's news!
## Current Schedule
The deadline for…
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We must have some sort of storage system for things such as tile properties, or the entire world.
We must find a library to facilitate database design in C#, and implement storage for the game world …
minz1 updated
4 years ago
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The ability to flag a listed dependency in modinfo as optional and not require it in order for the game to function. Of course this would only be used for non-synced things.
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Hey @aeb-dev,
I'm looking at macOS versus Steam, and I have a few questions about `pkg:steamworks` and `pkg:steamworks_gen`. I thought I'd put my questions here so that others benefit. So, here goe…
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### Use case
The apple vision pro was released yesterday. It would be nice to have support for that. Even though most apps will be supported out of the box. This ticket can track the evolution of v…
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### System Information
[TrenchBroom 2024.1](https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2024.1) on Gentoo Linux.
### Problem
All my textures display as black in the editor, there…