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Currently, the game server doesn't terminate the game session when all players exit, effectively means that the instance cannot start new game session since our instance by default only runs a single …
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Is it possible to add support for IAM Identity Center SSO auth to the plugin? The GameLift plugin is awesome as it has turned what used to be a bunch of batch and powershell scripts into simple button…
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### Describe the bug
Hello!
I'm trying to compile Gamelift libraries for PS5, but I get compilation errors that I don't know how to fix.
I use a PS5 specific CMake Toolchain file included with …
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## Meeting Details
- **Date/Time:** [May 16, 2023 @ XX:XXpm UTC / 9:00am PT](https://lists.o3de.org/g/o3de-calendar/viewevent?repeatid=39350&eventid=1573616&calstart=2023-05-16)
- **Location:** [D…
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## 2. Scope of request
When CloudFormation provisions resources for you, you can check what it has created via the "Resources" tab on the stack.
The table lists out the Logical ID, Physical ID, …
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## Describe the issue briefly
O3de.org has a FlexMatch Support page but no explanation of FlexMatch.
Acceptance Criteria:
1) Link to AWS Flexmatch Home page
2) Small description of Flexmatch
3)…
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According to https://docs.aws.amazon.com/general/latest/gr/api-retries.html, every AWS should implement a retry mecanism because basically, "shit happens".
Does the Lua SDK implement this? If not, …
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I'm getting the following linker errors when trying to build on 4.21.2 with VS2017 15.9.7:
```
AWSCoreModule.cpp.obj : error LNK2001: unresolved external symbol "void __cdecl Aws::InitAPI(struct Aw…
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Hello,
I've encountered a conflict issue when using the GameLift Unity plugin alongside certain packages, such as Unity IAP (In-App Purchasing). The specific error that arises is related to the Fil…
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I managed to upload a linux build to the gamelift but on fleet creation in the ACTIVATING stage i get this error:
Server process started correctly but did not call InitSDK() within 5 minutes, launc…