-
So I am pretty new to Godot, though I do know CMake and C++ pretty well. I went through the official gdextension docs for scons, and then later found this project. I managed to get this project buildi…
-
Have you had a chance to look at Godot's new GDExtension API (replacing GDNative in Godot 4)?
-
### Describe the project you are working on
If I want to work on a game and want to use a custom renderer like https://github.com/EmbarkStudios/kajiya for whatever reason. Or, if I want to have a Dir…
-
**Describe the bug**
When attempting to codesign and notarize the macOS binary of my game for Steam, I am unable to do so because I get the following code signing error:
`libgodotsteam.macos.templ…
-
### Description
i asked the developers of blazium if they can add orchestrator as offical visual scripting for blazium and they said they will do it if the developers of orchestrator willing to make …
-
### Godot version
4.3.dev(11d3768)
### godot-cpp version
4.3.dev(e23b117)
### System information
win11
### Issue description
This issue have existed for a long time, The reproduct…
-
Hey, I'm getting errors in godot whenever I try to use hot reloading in Godot 4.3 (non-mono). I'm on [7634fe7](https://github.com/godot-rust/gdext/commit/7634fe769d1fcb66209586f0b6c06aac40978253) of `…
-
Quick question: Is it intended that on Arm the user should build from source?
What happens currently is that the plugin is able to be downloaded and "installed" OK via AssetLib or the GitHub release …
-
### Tested versions
Reproducible in Godot 4.3.
### System information
Godot v4.3.stable - macOS 13.6.7 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 XT - 11th Gen Intel(R) Core(TM) i7-11…
-
Same way it is done for all other native classes, e.g. Vector3D or Node3d. [Starting point](https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/custom_modules_in_cpp.html#…