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I wrote [gdrust](https://github.com/wyattjsmith1/gdrust) not thinking it would fit in well here, but it turns out it would. This ticket is for discussing how gdrust fits into this project.
# Proper…
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Some other gdnative libraries have raised the bar quite a bit in terms of usability / user experience since this project was first created. I will list some examples:
- [ECMAScript](https://github.…
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I'm having issues creating both the examples/asteroids demo as well as my own GDNative experiments. In every case, I get output similar to this:
> Performing "debug" build using C:\D\dmd2\windows\b…
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I was trying to compile it on Linux Ubuntu 16.04 and I had that error:
```
scons platform=linux generate_bindings=yes
scons: Reading SConscript files ...
scons: done reading SConscript files.
s…
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**Your Godot version:** 3.3.3 (stable)
**Issue description:** I was trying to use Input.IsKeyPressed(KeyList ENUM) in my C# code and the enum list in the docs completely doesn't match how to call i…
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Currently, the documentation written in README.md mentions that this repository can be added as a submodule and then built into a static library.
It also mentions that this library can then be link…
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Here in `__wrapped_method`, it should be checked that `num_args` is equal to, or at least equal to or larger than `sizeof...(As)`: https://github.com/GodotNativeTools/godot-cpp/blob/master/include/cor…
ghost updated
4 years ago
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WeakRef cannot be used because it has neither constructor with arguments nor setters.
```
class WeakRef : public Reference {
public:
static inline char *__get_class_name() { return (char *…
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From this discussion in a PR: https://github.com/godot-rust/gdnative/pull/1026#discussion_r1096525141
> It's mostly a matter of consistency and surprise factor -- when I see `core::`, my associatio…
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**Describe the project you are working on:**
**A multiplayer pong / brick-breaker.** Those games are best played with so-called spinners, which are infinite rotary controllers.
Those spinners are …