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This will be done after the layer rewrite.
The documentation should be aimed at an advanced user. document the API, data formats, etc.
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We need our own Player fiugre. It must contain a 3d skeleton and must be animated in GoDot.
This will replace the dummy-figure stolen from 3D platformer template.
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I would love to help contribute a toggleable follow camera option (like mario / uncharted) - when the player does not provide look direction input for X seconds, the camera autofollows the player dire…
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We use a library to have a progress bar, tqdm. It makes it hard to parse the output of the renderer and adds an unecessary dependency. This would fix #4
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Using Godot 3.1.1 Stable, Windows 10, Building with GLES3 for Windows Desktop (debug builds only)
**Steps To Reproduce**
1. Downloaded and imported project.
2. Duplicated Grasslands level to "N…
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The Goals description is confusing:
```
In our game, the main character has a certain amount of health. When it gets hit, the health should go down by a varying amount of damage.
Add to the tak…
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The tutorials need good descriptions and links to:
- Get people to learn more about the add-on
- Find and read the docs
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**I'm submitting a...**
- [x] Bug report.
- [ ] Feature request.
## Bug report ##
**What is the current behavior?**
When the Windows scaling is above 100%, the output of the app becomes…
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**Describe the bug**
The command key (⌘) is typically used in MacOS applications to perform most actions, including those of undo (⌘+Z) and redo (⌘+Y, ⌘+Shift+Z). The app uses the control key (⌃) for…
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