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**Requirement:** Make it possible to turn this off for debugging.
**GLB Docs:**
https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#glb-file-format-specification
https://github.com/KhronosG…
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We use the 20/20 crate to do visual regression testing on our frontend, our CLI, and our backend. 20/20 works by comparing two PNGs or two h264 frames, and checking their visual similarity is above so…
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**Describe the bug**
When opening [these meshes](https://github.com/rerun-io/rerun/files/14002908/meshes.zip), the obj file has no texture and the glb / gltf files either show up red or give an error…
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Exactly what is on the title and mostly because of the existing retexture project for the original rom.
it would be nice to see PD with the equivalent of a 1999/2000 PC release made by the communit…
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### Detailed description of your suggestion
Hello!
I would love to see a GLB, GLTF Importer so we can move from Blender to Blockbench, or if you use any Animation AI you can just import it to B…
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Currently .png and .jpeg are the only options supported on export.
I'm requesting that KTX2 be added to that list, which is the format to support/complete the gltf pipeline.
PNG's and JPEG's can…
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AFAIK Filament supports custom shader compilation/rendering, but I haven't found any references to it in Thermion's docs.
Is it something that has been experimented with? Can they be loaded as part…
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### Tested versions
- Reproducible in 4.3.stable, 4.2.2
### System information
Godot v4.3.stable - macOS 14.6.1 - Vulkan (Forward+) - integrated Apple M3 Max - Apple M3 Max (16 Threads)
### Issue …
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**Describe the bug**
Processing the attached GLB first with `sparse` and then with `draco` produces a mesh that references a joint (accessor) that doesnt exist
**To Reproduce**
Steps to reproduce…