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**The problem:**
As said on the title, ScatterShape ignores the parameters `[mesh_instance].visibility_range_begin`, `[mesh_instance].visibility_range_end` and margins set on the model , which ma…
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I started working with Godot's 4.2 HDR feature which can be activated at the Project Settings. It is needed to use within Godot, post-processing features such as Glow, and other light based effects.
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### Tested versions
v4.3.beta2.mono.official.b75f0485b
### System information
Windows 11
### Issue description
I have created a new plugin with custom classes using `class_name`.
By nature, the…
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[Screencast from 2024-06-01 11-03-34.webm](https://github.com/NullMember/godot-rtmidi/assets/34220259/623937e6-4861-4437-bd20-9aabbf2e0b51)
When I try to add the MidiIn/MidiOut node, the project au…
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Discovered while trying to implement intersections with a more dynamic scene, we seem to not have a great parent inverse relationship
Example instanced RoadContainer scene with no rotation, and the…
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### Tested versions
4.3.BETA3
### System information
WINDOWS 10
### Issue description
this plugin can use on godot4.3.beta2 with no error.and when I update my godot to 4.3.beta3.error o…
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I'm looking for feedback on a standalone script I created to generate/update the global script class cache config file that seems to be a point of contention when running tests through a CI/CD pipelin…
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This addon fails in Godot 4.2
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### Tested versions
- Reproducible in 4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Windows 10.0.22631 (11) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 …
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The build pipeline should accomplish several things:
- Build and publish the dynamic libs
- Build the Godot addon project structure and push to the addon branch
- Publish the addon and libs as re…