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When I do a godot build, I get these script errors in my CI logs:
```
SCRIPT ERROR: Parse Error: Could not find type "ParameterDisplay" in the current scope.
at: GDScript::reload (res://a…
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I was about to reply in godotengine/godot#75401 when this repository was created, so let's continue the dialogue here.
For context, the motivation of godotengine/godot#75401 was not only to provide…
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**Describe the project you are working on:**
Not relevant. This request is usable for any project that needs to be built automatically and periodically.
**Describe the problem or limitation you …
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I want to utilize the [godot-ci](https://hub.docker.com/r/barichello/godot-ci) Docker image to automatically build the Godot project into a Windows (or Mac) executable. The advantages of this would be…
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I have this macro call [here](https://github.com/fpdotmonkey/gdext/commit/e5ac4fc4bcaf58214567b4fe405a752fb943817b#diff-45c66b90f041a85130206b4044a54b2b7fb9a51933580f93ce27ee8cc0faa3adR404-R408) that …
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### Godot version
All
### System information
Irrelevant
### Issue description
The releases for Godot and Godot's .NET (Mono) Linux versions are inconsistently named.
The non-Mono ver…
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I rewrote the yml to match v3 syntax, but am getting a number of errors with builds running from gitlab. Looks like maybe a cache file it's trying to write... though could be related to https://github…
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I am currently using the 3.5 rc8 version of Godot and was wondering if this can be used to get that version of the export templates.
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Trying to do `cargo build --target i686-pc-windows-msvc` fails to build. It is possible to go in and get it to manually compile by editing `godt-ffi/src/opaque.rs` to have an `align(4)` instead of `8…
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I was trying to run a Gitlab pipeline using this docker image:
barichello/godot-ci:mono-4.1.3
But as soon as the pipeline starts, this is the error I'm getting:
.NET: Initializing module...
ER…