-
Hello :)
I'm on a MacOS Sonoma 14.3 / ARM64, using the editor from the latest release (0.8.1, but I tried this also with 0.8.0)
- I created a Kotlin Project (with the Godot Kotlin/JVM project …
-
**Describe the issue**
I am working on [godot-kotlin](https://github.com/utopia-rise/godot-kotlin-jvm), a JVM language binding for godot engine.
Currently we're using graalvm native-image in order…
-
In the godot Json API, every enum has a `is_bitfield` property.
If it's false, it means that the enum should be used as a unique value:
`node.process_node = PROCESS_MODE_INHERIT `
If it's true,…
-
I have a Java project and extending a class from `GraphEdit`:
```java
@RegisterClass
public class WorkflowGraphEdit extends GraphEdit {
```
That works, but when trying to use `_on_connection_…
-
Hello !
I'm trying to export gut scene on iOS using [this guide](https://github.com/bitwes/Gut/blob/main/documentation/docs/Running-On-Devices.md).
But on device no tests are found:
It seems …
-
Right now we have the following code in TransferContext
```cpp
const int MAX_STACK_SIZE = MAX_FUNCTION_ARG_COUNT * 8;
thread_local static Variant variant_args[MAX_STACK_SIZE];// NOLINT(cert-err58…
-
Hello
I would like to ask about the future of mono.
Specifically - the .NET Framework is no longer being developed. The Mono page describes "Open Source .NET Framework". Will mono die with the .NET …
-
We now have quite a few command line arguments that one can supply to change how the jvm/cpp interaction works.
It would simplify things a lot if we had a table in the readme that lists all available…
-
Follow up issue from #256. Currently `gd_kotlin.cpp` is a mess as it slowly grew in functionality and complexity.
We have to refactor it at some point.
-
If the Entry ID in `godot.registration.Entry` is out of sync with the build, for whatever reason, Godot crashes anytime it tries to reference a script.
```
========================================…