-
Hello, when trying to call `ArrayMesh::add_surface_from_arrays` from gdnative, I get a crash. Doing the exact same call from GDscript (with the array computed by gdnative) works well.
## My setup
…
Shaac updated
2 years ago
-
### START WITH
* Foggy rooms (FogVolumes) - knee-level version and full height version (Volumetric fog (wait for Godot 4 or https://github.com/SIsilicon/Godot-Volumetrics-Plugin (super laggy) or http…
-
### Describe the project you are working on
Procedural 3D RPG.
### Describe the problem or limitation you are having in your project
Editing scripts in Godot and accidentally pasting random data, w…
-
video call link
https://arizona.zoom.us/j/7386028099
-
### Describe the project you are working on
I'm working on the TiltFive toolkit for Godot which requires a curved pointer due to the wand design.
### Describe the problem or limitation you are havin…
-
Functionality that is currently available through proc-macros should ideally be exposed in a programmatic builder API, too.
Some challenges:
* The proc-macros combined with the plugin system detec…
-
## Update
First pass of an MMI implementation was merged in #340, improved in #402 and individual commits
Redesign of the data structure was laid out in #524 and implemented in #523.
This ti…
-
**Describe the project you are working on:**
The Godot editor :slightly_smiling_face:
**Describe the problem or limitation you are having in your project:**
To visualize a 3D scene's polygon…
-
### Describe the project you are working on
VFX and Shaders
### Describe the problem or limitation you are having in your project
Optimizing shaders is quite hard and tedious. Especially if you are…
-
The absence of support for noise nodes, which are common in procedural texturing, precludes using this exporter in many cases. Implementing this support, while difficult, would let users avoid the ext…