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### Original issue opened by:
arunrajselvaraj
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## Describe the bug
After starting the application, the below exception fills the log file continuously
## To reproduce
Always repro…
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### Original issue opened by:
limepixl
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## Describe the bug
When developing inside the Unity editor and using the input simulation via mouse, the HandController instances block interaction bet…
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
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### Original issue opened by:
91i1
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Hello, I downloaded the MRTK3 sample project scenario to build assets to the UWP platform, but packaging failed and there was a BUG as shown in the picture. I …
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## Describe the problem
Hello, in many of our projects with have used an outline effect (to higlight objects) like these ones:
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera…
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
…
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I'm encountering a build failure while using DiligentEngine. This error specifically pertains to the libpng library in my setup. Here is the main error message I received:
>`C:\Program Files\Micros…
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## Overview
Various components are made with autogenerated scripts to mirror shader properties.
These can create stacks of similar names with low readability.
![image](https://user-images.githubuse…
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## Describe the problem
I propose the ability to receive Unity shadow in GraphicsTools StandardShader .
![スクリーンショット 2022-11-27 152655](https://user-images.githubusercontent.com/36409613/204122…
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## Describe the problem
Only a handful of clipping primitive demonstrations exist in the Material Gallery scene. It would be nice to have more examples of how clipping primitives can be used.
#…