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Teleport does not work with snap to disk checked. Checking snap to grid results in the token disappearing from maps with error message ''SimpleTokenDocument validation errors x: must be an integer …
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High level issue to track the initial path-finding/clearing effort to build an all-gather + matmul fused operation that overlaps compute + data movement.
- [x] #10416
- so the matmul can get ful…
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To look like Duungeeon map, but to be more advanced with non-1x1 tiles.
While it will look ancient and lame, there're only "pros" to this:
1. Easier to generate interior and overworld (and anythin…
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### Search first
- [X] I searched and no similar issues were found
### What Happened?
## Demo:
Note the strange movement of all the selected texts
### Reproduce the Bug
0. Snap to …
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Originally in GitLab by @fohswe
Consider adding a way to increase and decrease the distance/movement cost for a given section of the ruler, to allow taking (for instance) difficult terrain into accou…
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Hello,
I was looking a long time for a program like this and will integrate it to control a PC from my Loxone server.
One feature suggestion: the projects https://github.com/rvaiya/warpd and https…
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When mouse-drag selecting downwards (mouse outside of grid), edge detection is activated. **Only when mouse stays still** the scrolling remains in a solid tempo.
When mouse moves during this drag a…
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Hello, I'd like to know if it's possible to use the Up/Right/Down/Left arrow keys while in cell edit mode to trigger the editor to complete the cell edit.
The focus would then move based on the arrow…
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Units have an attack range that the player should see a graphical view of. It'll be similar to the movement visualization but with a red tint instead of a blue tint. It also should only be shown on gr…
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Hi,
Is it normal for this package that all grid items gets rebuilt when dragging a single item? (even when just hovering in place without actually reordering anything).
My app takes a major performa…