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Tutorial VoxelTerrain-Heightmap
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https://github.com/Zylann/godot_voxel/blob/master/doc/03_create-terrain.md#create-a-terrain-in-the-editor-voxelterrain--heightmap
has a wrong link to https://…
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I love this plugin, but noticed that the wiki is missing a lot of information about how to use this plugin. Some of the information is covered in your videos, but not in the wiki
Would it be helpfu…
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**Describe the bug**
I created a very simple map with some height adjustments. The player successfully walks on the ground when working in the editor, but when I export for Linux or Mac, the player …
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A heightmap already exists.
A brush can be used to grow and shrink the terrain at places without buildings or roads.
Roads should follow the terrain shape.
Buildings flattens the terrain
| Bef…
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func paint_height(coord: Vector2):
heightmap = current_terrain.get_material().get_heightmap()
heightmap_img = heightmap.get_image()
brush_shape = toolbar.get_brush_shape()
brush_shape_size …
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### 概要
建設DXフィールドの地形データをTerrainに反映できるようにする
### 目的
建設DXフィールドにおける動作の事前トライアルができるようにする
### やること
- 建設DXフィールドの地形データをTerrainとして取り込む
- 建設DXフィールドのTerrainをデフォルトにする
- READMEに建設DXフィールド(〇●年△月×日時点)の航空測量デー…
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### Description
maybe there was a way to create lowpoly style terrain in current state. but i don't know to do it.
if it can:
can make a toturial in docs how to do this?
if not:
can imple…
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I was researching culling last night from a terrain standpoint:
http://www.dustinhorne.com/post/2011/10/18/XNA-Terrain-with-LOD-Part-7-Better-Culling-With-2D-Shapes.aspx
...Looks like he is at the beg…
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**Heightmaps:**
- [ ] Eastern Kingdoms
- [ ] Kalimdor
- [x] Broken Isles
- [ ] Kul'Tiras
- [ ] Northrend
- [x] Pandaria
- [x] Zandalar
- [ ] Maelstrom & Zin-Azshari/Nazjatar
- [ ] Outland…
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**Describe the bug**
The terrain does not appear in the viewport, but I can still manipulate it using the Terrain Editor. I am using the "Heightmap Plugin" addon with Godot 3.5.3.x on Windows 10.
Er…