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Hi there,
First of all, very nice simulation. Unfortunatelly, I only get the Mars Yard 2020 working. For the other two worlds, I get error messages telling me that it cannot open some textures. The…
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#### System Information
- Ogre Version: 3.0.0 or 4.0
- Operating System / Platform: all
- RenderSystem: all
#### Detailled description
So I'm very curious if Terra is not suppored for GI method…
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Tutorial VoxelTerrain-Heightmap
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https://github.com/Zylann/godot_voxel/blob/master/doc/03_create-terrain.md#create-a-terrain-in-the-editor-voxelterrain--heightmap
has a wrong link to https://…
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### Is your feature request related to a problem? Please describe.
A contact of mine is working on a tool to edit a heightmap-based terrain.
The problem: He can't bake the terrain _and_ make it walk…
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This is not an issue, just a question. This plugin looks amazing and I commend your efforts, I am just curious whether you think it is a suitable basis for an experiment I want to try. I am interested…
bjfar updated
3 months ago
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After initial investigations, it looks like the path towards making the terrain editable would be to load the heightmap (and other textures) into memory first from a path, and then load them into the …
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it would be cool if we could export the terrain mesh as obj and/or export the heightmap as an image
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**Describe the bug**
Areas of terrain can draw as unexpected spikes with a combo of unpinned Height gradient Shape References and 0.1 Height Query Resolution
**Assets required**
[TestHeightmaps.z…
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The lake fill algorithm usually takes a second at most. On one world, generated from a heightmap with 100000 tiles, after certain terrain processes are completed on it (Multiple and occasionally Erode…
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**Is your feature request related to a problem? Please describe:**
With only convex shapes available for physics tests, games made in Defold are limited in their ability to utilize physics collisions…