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After some tests…. Sadly it’s not working for me. I’ve an 8K VR 360 3D Over and Under Video. Already finished to upload it to YouTube and would use the injector on my M3 Max MacBook Pro to set the Met…
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I was guessing that the ProximitySensor button value was the correct way to detect if the headset is on or off, but reading the press state of this button for the HMD always returns false.
- Rift S…
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Currently you can't see the controllers while using the HMD, this probably requires some kind of support by VorpX
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### Describe the bug?
In some HMDs the sensor that detects whether you are wearing the HMD or not is notoriously unreliable, and often broken. This could result in cases when a novice user starts R…
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DrawHiddenAreaMesh_RenderThread_index / DrawHiddenAreaMesh_index appears in the UESDK's IHeadMountedDisplayVT - is it possible to hook this and pass the HMD-provided hidden area mesh (or a derivative …
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**Describe the bug**
I have a HTC Vive. I changed from an NVIDIA GPU to the Radeon 7900XTX. Now I can't get into VR when the headset is connected through the Link Box. If the Link Box is bypassed, th…
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Hello !
I have a Meta Quest Pro, and I'm running this project within Unity 2022.2.7f1.
Yesterday, the project ran fine, and I was able to run all the demos from the editor via cable link. To do …
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MangoHud seems to render the overlay in the VR view, instead of the desktop window. If MangoHud is used to limit FPS to vsync (e.g. to 60, and ingame disabling vsync) this also affects VR rendering (m…
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Hey guys, so while working on my VR setup I've correctly set up and tracked the virtual HMD in the psmoveservice and I've correctly calibrated the colors for the two psmove controllers I own. Separate…
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This is a follow-up report on bug #2013
Issue was observerd while running Falcon BMS on Windows 10. Once player exits game 3D world back to UI, latency meter in ALVR-streamer statistics page shows f…