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Since the desktop only uses NamedPipeSignaler as a signaler while the UWP and Unity Application use NodeDss as a signaler. How can **desktop app communicate with Unity/UWP application**?
I want to …
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**Description:**
Given I am using a Hololens in immersive mode,
When I leave the immersive mode,
Then the aframe stops rendering (the browser window only display a white background and not th…
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Rado returned these items to me today:
- ASUS ROG laptop + charger
- extra hololens 2 travel case
- hololens 2 + case and power adapter
- box of HTC Vive cables: 2 link boxes, 4 base stations po…
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Hello, I using Graph And Charts (https://assetstore.unity.com/packages/tools/gui/graph-and-chart-78488). Works on hololens wery well, but if use spectator view with ios, not showes on device.
Spectat…
AtixD updated
4 years ago
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Hi,
As HoloLens 2 OpenXR runtime reports `XR_KHR_D3D12_enable` extension as supported, I gave it a try adjusting the [hello_xr](https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/main/src/tests…
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With at least unity 2021.3.6, OpenXR with mixedreality openxr 1.10 and worldlockingtools 1.5.9 and master, compiled in UWP64 for hololens 2.
The persistance of the anchor does not work, and `WorldL…
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Original article: https://localjoost.github.io/HoloLens-AI-training-a-YoloV8-model-locally-on-custom-pictures-to-recognize-objects-in-3D-space/
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~~Connection via Bluetooth (Hololens 2)~~
~~Connection via Bluetooth (Raspberry PI)~~
- [x] Produce GPS sensor data
- [x] Produce Travel Speed data
- [x] Test & Display data in Hololens 2
~~Tes…
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Original article: https://localjoost.github.io/Using-ARPlaneManager-as-an-alternative-to-Scene-Understanding-with-MRTK3-on-HoloLens-2/