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create a seperate logic for enemy hostile behaviour, remove the range barrier and make enemy move to player, jump for some condition/random.
Also add health bar logic to enemy too. Hostile enemy a…
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There is a setting for claims which prevents players from entering a particular region.
I would like this same feature, but for mobs (with an option for hostile and friendly). Is there a way I can …
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On the old site, I see to recall that the active users page and the open games page would flag the users that you were already playing a game with (with an "H", possibly?), so that you could more easi…
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A spell that just makes a negotiable number of hostile rats around the user. They don't harm the user and they deal 3-6 brute damage each hit.
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http://coros.us/mods/hostileworlds
> Portal Invasions: Meteorites crash to the ground and create a portal leading to another dimension, monsters will start invading through it in waves until you find…
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**PLATFORM and OS or BROWSER:**
webtiles
**DCSS VERSION AND GAME INFORMATION:**
0.32-a0-2163-ga8b5e4c4fa
**DESCRIPTION:**
Cactus Giants and plants summoned by Dryads are protected by Fedhas…
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### Environment
Build Date: 2024-04-19T14:55:55.050537200
Today: 2024-06-16
Origin Project: MegaMek
Java Vendor: Eclipse Adoptium
Java Version: 11.0.15
Platform: Windows 10 10.0 (amd64)
…
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You cannot spawn other hostile mobs in a custom biome except than the casual ones (ex. Jockeys/giants/nether skeletons/ strays / blazes/ etc...)
only ones that seem to work are:
[{"mob": "Spider", "we…
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Simple proposition to add an option to disable civilians or have those entities spawn as the hostile faction.
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For slower PCs it would be a nice feature to only have a fixed number of AI active at one time, but still keep the total amount of AI per wave. Stops the mass of AI all building up at the bulwark.